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Stephen A. Rippy is an American composer.
Rippy grew up in the Spring area of Harris County, Texas and now resides in Plano, Texas, near Dallas. Making video game music was not Rippy's original career goal. He attended the University of Texas in the early 1990s to study visual art, and only took a few music courses. Rippy worked for Ensemble Studios as the head of the Audio department with friend and collaborator Kevin McMullan. He is best known for his sound design and scores on the Age of Empires series, its spin-off Age of Mythology, and the Xbox 360 strategy game Halo Wars.
Ensemble was closed down shortly after the release of Halo Wars. Rippy joined Bonfire Studios, a development studio formed from ex-Ensemble employees and led by Rippy's brother David.
Starting out, the most important pieces of equipment he used during his composition work was a Boss DSS-330 synthesizer and an E-mu ESI-32 sampler. Initially he also did the editing and mixing using SoundForge. For MIDI work, Cakewalk was his tool of choice.
As time went on and budgets got bigger, the equipment saw considerable improvement and starting with Age of Mythology, some of the tracks were performed by an orchestra.
Stephen A. Rippy is an American composer.
Rippy grew up in the Spring area of Harris County, Texas and now resides in Plano, Texas, near Dallas. Making video game music was not Rippy's original career goal. He attended the University of Texas in the early 1990s to study visual art, and only took a few music courses. Rippy worked for Ensemble Studios as the head of the Audio department with friend and collaborator Kevin McMullan. He is best known for his sound design and scores on the Age of Empires series, its spin-off Age of Mythology, and the Xbox 360 strategy game Halo Wars.
Ensemble was closed down shortly after the release of Halo Wars. Rippy joined Bonfire Studios, a development studio formed from ex-Ensemble employees and led by Rippy's brother David.
Starting out, the most important pieces of equipment he used during his composition work was a Boss DSS-330 synthesizer and an E-mu ESI-32 sampler. Initially he also did the editing and mixing using SoundForge. For MIDI work, Cakewalk was his tool of choice.
As time went on and budgets got bigger, the equipment saw considerable improvement and starting with Age of Mythology, some of the tracks were performed by an orchestra.
Thanks!
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Thanks!
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